Legion: Class Changes: Abilities & talents

Have you been enjoying your main? Have you been levelling a lot and got to know the other classes? In this 8-article series about “8 reasons why Legion will be fun” I might get you a little more excited about the addon. We’ve looked at free legendaries in part 1, the awesomeness of colors in part 2 and yesterday we’ve looked into part 3 and the crazy amount of space we will have in our bags. For the next step into part 4 we need a bit of insight in the new talents and and abilities and those that will be removed.

So I basically sat here a few hours every day the past 3 days and made this long list for every class and every spec there is in WoW. I wanted to put everything on one site, for me and for the readers of my blog. This “guide” is PVE only. Please keep in mind things will be changing as we’re only in Alpha Legion at the moment. I also want to add a few more things on here such as cast times etc. This will not be the final version. I might end up making one page for every class seperately. But here it goes. This is the order for this article:

  1. Deathknight
  2. Druid
  3. Hunter
  4. Mage
  5. Monk
  6. Paladin
  7. Priest
  8. Rogue
  9. Shaman
  10. Warri

1. Deathknight

New

  • 6 Runes, no rune types
  • No raid buffs, only healers can no mass-resurrect.

Removed talents

  1. Now Unholy only: Asphyxiate, Runic Corruption, Soul Reaper
  2. Now Frost Only: Breath of Sindragosa,  Remorseless Winter, Runic Empowerment
  3. Now Blood Only: Gorefiend’s Grasp
  4. Anti-Magic Zone (now PvP only), Blood Tap, Chilblains, Conversion, Death Pact, Death’s Advance, Death Siphon, Desecrated Ground,  Icy Talons (now Talent), Lichborne, Necrotic Plague, Plaguebearer, Plague Leech, , Spellbreaker, Unholy Blight

General abilities

Corpse Explosion: Former Glyph

Removed: Blood Presence, Frost Presence, Icy Touch, Plague Strike, Unholy Presence


Frost

New or now specific to Frost

  • Remorseless Winter: Dealing (24% of Attack power) Frost damage for 8 sec. each second and their movement speed -30%.
  • Marrowrend: Dealing 200% physical damage, generating 3 charges of Bone Shield.
  • Death’s Caress: Deal (50% of Attack power) shadow damage and applies Blood Plague to your target.
  • Wraith Walk: Breaking Root effects, movement speed +70% for 3 sec. During this time all movement-impairing effects are suppressed but you may not attack. 1 min cooldown.

Chains of IceDark SuccorEmpower Rune WeaponFrost FeverIcebound FortitudeFrost StrikeHowling BlastKilling MachineMastery: Frozen HeartObliteratePillar of Frost, Rime

Talents

  • Avalanche:  While Pillar of Frost is active, jagged icicles fall onto your nearby enemies, dealing (24% of Attack power) damage every 2 sec.
  • FrostscytheA sweeping attack that strikes all enemies in front of you for 180% Frost damage. This attack benefits from Killing Machine.
  • Frozen Pulse: Your autoattacks have a chance to cause you to radiate intense cold, inflicting Frost (36% of Attack power) damage on all nearby enemies.
  • Glacial AdvanceSummon glacial spikes from the ground that advance forward, each dealing (250% of Attack power) Frost damage to enemies near their eruption point.  15 sec. cooldown.
  • White Walker: -20% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 50%.

Unholy

New or now Unholy specific

Abilities: Dark TransformationFestering StrikeMastery: DreadbladeRaise DeadScourge StrikeSudden DoomSummon Gargoyle

Talents

  • Defile: Defiles the ground targeted by the Death Knight for 10 sec. Deals (39.96% of Attack power) Shadowfrost damage to them every sec, if there are any enemies standing in the Defile. Bursts a Festering Wound if present, and grows in radius and damage by 2.5%. While you remain within Defile, your Scourge Strike will hit all nearby enemies. Replaces Death and Decay.
  • EpidemicEmpower your Virulent Plague, causing all infected enemies to instantly suffer (96% of Attack power) Shadow damage. Nearby enemies suffer (12,5% of Attack power) damage and are infected with Virulent Plague.

Blood

New Abilities or now unique to Blood

  • Gorefiend’s Grasp: Not a Talent. 3 min cooldown.
  • Wraith Walk: Breaking your Root effects and movement speed +70% for 3 sec. During this time all movement-impairing effects are suppressed but you may not attack. 1 min cooldown.
  • Death and Decay: Corrupts the ground targeted by the Death Knight, causing [(14.4% of Attack power) * 10] Shadow damage over 10 sec to targets within the area. While you remain within the targeted area, your Scourge Strike or Blood Strike will hit all nearby enemies.

Talents

  • Heart StrikeInstantly strike the target and 2 other nearby enemies, causing 120% Physical damage. Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Replaces Blood Strike.
  • Ossuary: Standing in your Death and Decay also causes Marrowrend to hit multiple targets for 30% of the damage dealt to the primary target. If Marrowrend hits 2 targets+, additional Bone Shield charges have a chance to be generated.
  • SoulgorgeConsume your Blood Plagues within x yards, dealing (60% of Attack power) Shadow damage to each infected enemy. Empowers you with up to 15% Rune regeneration per plague, for 24 sec. Plagues closer to expiration grant more Rune regeneration. Replaces Blood Boil.

Removed: Rune Tap: now talent


2. Druid

New

  • Eclipse has been replaced by an Astral Power resource, keep up powerful DoTs, generate Astral Power, and spend it on either Starsurge or Starfall.
  • No raid buffs, mass-resurrect is only avaiable for healers.
  • Mastery on Restoration Druids have gone through a noticeable change which previously was like a passive effect.

Removed talents

  • Balance of Power, Claws of Shirvallah, Dream of Canaries, Euphoria, Faerie Swarm, Feline Swiftness: now Feral spec, Force of Nature, Heart of the Wild,  Nature’s Vigil, Rampant Growth
  • Now Guardian only: Incapacitating Roar
  • Now Restoration only: Ursol’s Vortex, Ysera’s Gift

General abilities

Abilities and changes

  • Bear FormCat FormEntangling RootsMoonfirePrimal FuryProwlRebirthSunfire
  • Hurricane: Creates a violent storm in the target area causing [(36% of Spell power) * 10] Nature damage to enemies over 10 sec.
  • Thrash: Strikes all enemy targets within 8 yards, dealing (100% of Spell power + 61.56% of Attack power) bleed damage and an additional (219% of Attack power) damage over 15 sec.

Removed: Primal Fury & Soothe


Balance

New abilities (or now unique to Balance)

BarkskinMastery: StarlightCelestial AlignmentMoonkin FormStarfallStarsurge

  • Lunar Strike: Call down a strike of lunar energy, causing (350% of Spell power) Arcane damage to the target, and [(350% of Spell power) * 18 / 100] Arcane damage to all other enemies within 5 yards. Generates 10 Astral Power.
  • Starfall: Damages enemies at the targeted location. Deals [9 * (25.2% of Spell power)] Astral damage over 8 sec. Enemies in your Starfall take +20% damage from your Moonfire and Sunfire.
  • Innervate: Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 sec.
  • Lunar Strike: Causing (350% of Spell power) Arcane damage to the target, and [(350% of Spell power) * 20 / 100] Arcane damage to all other enemies within 5 yards. Generates 10 Astral Power.
  • Solar Wrath: Dealing (257.2% of Spell power) Nature damage. Generates 6 Astral Power.
  • Sunfire: Burns the enemy for (126% of Spell power) Nature damage and then an additional (336% of Spell power) Nature damage over 8 sec to the primary target and all enemies within 5 yards.

Now Balance only: Natural Insight

Removed: Astral Showers, Lunar Guidance, Nature’s Bounty, Remove Corruption, Shooting Stars, Wild Mushroom

Now Talent: Astral Communion


Feral

New abilities or now unique to Feral

  • Dash: Activates Cat Form and movement speed +70% while in Cat Form for 15 sec.
  • Feline Swiftness: movement speed +15%.
  • Ferocious Bite: Finishing move that causes damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%. When used on targets <25% health, Ferocious Bite will also refresh the duration of your Rip on your target.
  • Stampeding Roar: Movement speed of all friendly players within 10 yards +60% for 8 sec. Using this ability outside of Bear Form or Cat Form activates Bear Form.
  • Shred: Shred the target, causing 540% Physical damage to the target. Awards 1 combo point. Damage +20% against bleeding targets. While stealthed, Shred deals +20% damage, and has double the chance to critically strike.

Infected WoundsMaimMastery: Razor ClawsNurturing InstinctPredatory SwiftnessRakeSurvival InstinctsSwipeTiger’s Fury

Removed: Faerie Fire, Leader of the Pack, Savage Roar: now a talent, Sharpened Claws, Remove Corruption

Talent: Brutal Slash: Strike all nearby enemies in a flurry of blood slashes, inflicting 1144% Physical damage to each. Awards 1 combo point. Maximum 3 charges. Replaces Swipe. 18 sec. recharge cooldown.


Guardian

New abilities or now unique to Guardian
  • Ironfur: Armor +100% for 6 sec. Multiple uses of this ability may overlap.
  • Incapacitating Roar: Incapacitating all enemies within 10 yards for 3 sec. Any damage caused will remove the effect. Usable in all shapeshift forms.
  • Mangle: Mangle the target for 400% Physical damage, target’s movement -50% for 12 sec. Deals +20% damage against bleeding targets. Generates 5 Rage.
  • Mark of Ursol: Magical damage taken -30% for 6 sec.
  • Frenzied Regeneration: Heals you for 60% of all damage taken in the last 6 sec over 6 sec (minimum 5% of maximum health).
  • Stampeding Roar: Movement speed of all friendly players within 10 yards +60% for 8 sec. Using this ability outside of Bear Form or Cat Form activates Bear Form.
Frenzied Regeneration: Heals you for 40% of all damage taken in the last 6 sec. over 6 sec. (minimum 5% of maximum health). Cooldown 24 sec. recharge.

Removed:
  • Faerie Fire, Remove Corruption, Resolve, Savage Defense, Survival of the Fittest, Tooth and Claw, Ursa Major
  • Now Feral only: Berserk

Talent: Brambles: Sharp brambles protect you, absorbing and reflecting up to (Attack power * 0.24) damage from each attack. While Barkskin is active, the brambles also deal (24% of Attack power) Nature damage to all nearby enemies, every sec.


Restauration

New abilities or now unique to Restauration

  • Rejuvenation: Heals the target for (271% of Spell power) over 15 sec.
  • Revive: Returns all dead party members to life with 35% of maximum health and mana. Not castable in combat.
  • Solar Wrath: Causes (180% of Spell power) Nature damage to the target.
  • Sunfire: A quick beam of solar light burns the enemy for (63% of Spell power) Nature damage and then an additional (168% of Spell power) Nature damage over 8 sec. to the primary target and all enemies within 5 yards.
  • Innervate: Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 sec.
  • Ursol’s Vortex: Conjures a vortex of wind for 10 sec at the destination location that reduces the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.
  • Ysera’s Gift: Heals you for 3% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead.

Barkskin,  EfflorescenceIronbarkLifebloomMastery: Harmony RegrowthSwiftmendTranquilityWild Growth

Now Balance only: Natural Insight

Removed: Genesis, Meditation, Natural Healing, Naturalist, Nature’s Swiftness

Talents

  • Hurricane: Creates a violent storm in the target area causing [(36% of Spell power) * 10] Nature damage to enemies over 10 sec.
  • Rejuvenation: Heals the target for (300% of Spell power) over 15 sec. Incarnation: Tree of Life; Tree of Life: Healing +50% and Mana cost -30%. 10% of base mana.

3. Hunter

New

  • Beast Mastery is the classic ranged spec with a pet.
  • Survival Hunters are now melee.
  • Marksmanship Hunters are now petless.
  • Raid-wide buffs are removed, only healers can mass-resurrect.

Removed talents

Adaptation, Crouching Tiger, Dire Beast: now Beast Mastery Spec, Exhilaration, Focusing Shot, Glaive Toss, Hidden Chimaera, Iron Hawk, Lone Wolf: now Marksmanship Spec, Narrow Escape, Powershot, Spirit Bond

General Abilities 

New abilities

Removed: Aspect of the Pact, Deterrence, Ice Trap, Master’s Call, Steady Shot, Tranquilizing Shot, Trap Launcher, Trueshot Aura, Steady Shot

Marksmanship

New abilities or now unique to Marksmanship

  • Lone Wolf: Your damage dealt with Auto Shot, Arcane Shot and Aimed Shot +30%.
  • Arcane Shot: A quick shot that causes 125% Arcane damage, and generates 5 Focus.
  • Marked Shot: Rapidly fires a shot at up to 3 targets affected by Hunter’s Mark, dealing 350% Physical damage. Usable while moving. Exposes Vulnerabilities in the target, snaring them by 15%, and Aimed Shot damage done to the target + 25%. Lasts 10 sec, and stacks up to 3x.
  • Hunter’s Mark: Your Arcane Shot and Multi-Shot have a chance to apply Hunter’s Mark, marking the targets for Marked Shot. Name changed from Seek Vulnerabilities to Hunter’s Mark.
  • Bursting Shot: Strikes all enemies in front of you, knocking them back and disorienting them, and dealing 40% Physical damage.
  • Mastery: Sniper Training: Critical strike damage and range of all shots is +5%.
  • Trueshot: Haste +40%, and chance for targets to be Marked by 100% for 15 sec.
  • Exhilaration: Instantly heal yourself for 50% of max health.
Removed:
Focusing Shot, Kill Shot, Rapid Fire, Careful Aim, Lethal Shots

Talents

  • Careful Aim: Against targets above 80% Health, Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have a 20% increased critical strike chance, and those critical strikes deal an additional 20% damage over 8 sec.
  • Patient Sniper: Increasing your maximum focus by 30 and causing Marked Shot to apply Deadeye instead of Vulnerable. Deadeye increases your Aimed Shot damage by 150% for 8 sec.
  • Volley: Dealing (51.48% of Attack power) Physical damage to all enemy targets within 8 yards every sec. for 6 sec.

Survival

New abilities or now unique for Survival

  • Serpent StingMastery: Essence of the ViperSurvivalist
  • Lacerate: (1159,2% of Attack power) damage over 12 sec.
  • Raptor Strike: Dealing 150% Physical damage.
  • Aspect of the Eagle: Increases the Critical Strike chance of all skills for you and your pet by 10%, and increase your chance to gain charges of Mongoose Bite by 100% for 10 sec.
  • Freezing Trap: Locks down first enemy that approaches, incapacitating them for up to 1 min. Any damage caused will break the trap. Only one target can be Freezing Trapped at a time. Trap will exist until cancelled. Traps share cooldown.
  • Tar Trap: Creates a pool of tar around itself for 30 sec. when the first enemy approaches it. All enemies within 10 yards will be slowed by 50% while in the area of effect. Trap will exist for 1 min. Traps share cooldown.
  • Muzzle: Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec.
  • Carve: A sweeping attack that strikes all enemies in front of you for 108% Physical damage.
  • Harpoon: Hurl a harpoon at your target and pull yourself toward them, rooting them in place for 3 sec.
  • Mongoose Bite: Dealing 350% Physical damage. Also grants Mongoose Fury, + 50% damage of further Mongoose Bites for 12 sec, stacking up to 6 times. Successive attacks add stacks but do not increase the duration.
  • Mastery: Hunting Companion: Your pets attacks have a 2% chance to grant you an additional charge of Mongoose Bite.
  • Explosive Trap: Causing (12% of Attack power) Fire damage and burning all enemies within 5 yards for (100% of Spell power) additional Fire damage over 5 sec. Trap will exist for 1 min. Traps share cooldown.
  • Hatchet Toss: Dealing (10% of Attack power) Physical damage.
  • Wing Clip: Movement speed -50% for 15 sec.
  • Flanking Strike: You and your pet attack the target simultaneously. You deal 250% Physical damage, and your pet deals [1.5 * (1 + (Ranged attack power * 1.632)) * 1 * (1 + x)] damage. If the target is attacking you, your pet’s attack will deal +50% damage and 400% threat. If not, your attack will deal +50% damage. Survival (Level 40) Flanking strike has double the normal chance to trigger Hunting Companion.

Removed from Survival

Talents
  • Butchery: Strike all nearby enemies in a flurry of strikes, inflicting 384% Physical damage to each. Replaces Carve.
  • Caltrops: Scatter Caltrops on an area. Enemies who step on a Caltrop will take (12% of Attack power) Physical damage, and be slowed by 70% for 15 sec. Replaces Tar Trap.
  • Dragonsfire Grenade: Explodes, setting the enemy aflame, inflicting (960% of Spell power) Fire damage over 8 sec., and slowing them by 20%. While the target is affected, the flames periodically scorch its nearby allies for 270 damage as well. Trap will exist for 1 min.
  • Serpent Sting: Targets hit by your Raptor Strike and Carve are also afflicted by Serpent Sting, dealing (435% of Attack power) Nature damage over 15 sec.

Beast Mastery

New abilities or unique to Beast Mastery

  • Dire Beast: Summons a powerful wild beast to attack your target for x sec. Each time the beast deals damage, you will gain 4 Focus. Summoning a beast reduces the remaining cooldown of Bestial Wrath by 15 sec. (Now Beast Mastery only.)
  • Wild Call: Your critical strikes have a 20% chance to reset the cooldown of Dire Beast.
  • Cobra Shot: Quick shot that causes 125% Physical damage. Cost 40 Focus.
  • Aspect of the Wild: Increases the Critical Strike chance of all skills for you and your pet by 10%, and gain 10 Focus per second for 10 sec.
  • Bestial Wrath, Mastery: Master of Beasts
  • Beast Cleave: After you Multi-Shot, your pet’s melee attacks also strike all other nearby enemy targets for 120% as much for the next 4 sec.
  • Kill Command: Causing your pet to instantly inflict [1.5 * (1 + (Ranged attack power * 1.632)) * 1 * (1 + x)] damage to its target. 25 yard range. Cost 30 Focus. 7,5 sec. cooldown.

Now Beast Mastery & Marksmanship only:

 Removed
  • Animal Handler, Cobra Strikes, Focus Fire, Frenzy, Invigoration
  • Camouflage
  • Dire Stable: Dire Beast generates 2 additional Focus every 2 sec.
  • Volley: Instantly launch a volley of ammo at the target area, dealing (51,48% of Attack power) Physical damage to all enemy targets within 8 yards every sec. for 6 sec.

4. Mage 

New

  • New Mastery Savant increases your maximum Mana by a percentage and increases the damage bonus from Arcane Charges.
  • Fire has more control over the Heating Up mechanic and Inferno Blast was tweaked.
  • Combustion has also been redesigned as it required a high skill level and led to overpowered results or failure.
  • Frostfire Bolt was removed for Frost, and Frozen Orb is now part of the core spell kit.
  • Raid-wide buffs are removed, only healers can mass-resurrect.

Removed

  • Alter Time, Blazing Speed, Evanesce, Flameglow, Frostjaw, Cauterize, Cold Snap, Prismatic Crystal
  • Now general ability: Ice Barrier
  • Now Arcane only: Greater Invisibility

General abilities

New abilities or unique to Frost: CounterspellBlinkPolymorphTime Warp, Ice Barrier

  • Frost Nova: Blasts enemies within 12 yds of the caster for (17.91% of Spell power) Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.

Removed

  • Arcane/Dalaran Brilliance, Fire Blast, Frostfire Bolt, Nether Attunement, Remove Curse
  • Now Frost only: Cone of Cold
  • Now Talent: Ice Block

Talent: Shimmer (known as Blink)Teleports the caster 20 yards forward, unless something is in the way. Shimmer is off the global cooldown, and can be cast while casting. Requires Level 30. 2 Charges.


Arcane

New abilities or unique for Arcane

  • Mastery: Savant: Increases your Mana regeneration rate and maximum Mana by 8%. Arcane Charges increase the damage of affected spells by +4%.
  • Displacement: Teleports you back to where you last Blinked from. Resets the cooldown of Blink. Only usable within 6 sec. of Blinking.

Arcane BlastArcane Charge, Greater InvisibilityArcane MissilesEvocationMage Armor

  • Arcane Barrage: Causing (250% of Spell power) Arcane damage. Consumes all Arcane Charges. Arcane Barrage’s damage is +50% per Arcane Charge, and it hits 1 additional nearby target per Arcane Charge for 50% damage. Cooldown 4.5 sec.
  • Arcane Explosion: Dealing (98.1% of Spell power) Arcane damage to all enemies within 10 yards, and generating an Arcane Charge if any are hit. Arcane Explosion’s damage +50% per Arcane Charge, and its mana cost is +100% per Arcane Charge.
  • Arcane Power: When activated, you deal 30% more spell damage and damaging spells cost 30% less mana to cast. This effect lasts 10 sec.

Removed: Arcane Mind, Presence of Mind

Talent: Nether Tempest: Places a Nether Tempest on the target which deals ( 72% of Spell power) Arcane damage over 12 sec. to the target and [(6% of Spell power) * 12 / 1] to all enemies within 10 yards. Limit: 1 target. Damage +50% per Arcane Charge at cast time.

Fire

New abilitiy or unique for Fire

Hot Streak: Getting two direct-damage critical strikes in a row will make your next Pyroblast or Flamestrike spell instant cast, and cause double the normal Ignite damage.

Removed: Incineration

Talent: Cinderstorm: Throw a spread of 6 cinders that travel in an arc, and each deal (50% of Spell power) Fire damage to enemies they hit. This damage +30% if the target is affected by your Ignite. 9 sec. cooldown.


Frost

New ability or unique for Frost: Brain Freeze: Your Frostbolts have a 10% chance to reset the cooldown of Frozen Orb.

Removed: Deep Freeze

Improved Blizzard: Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 0,5 sec.


pandaren_crest5. Monk

New

  • Fistweaving is gone for Mistweaver Monks – they are now a fulltime healing class at ranged.
  • Brewmaster and Mistweaver Monks no longer use Chi.
  • Storm, Earth, and Fire was polished.
  • Mistweaver Monks are simplified. Uplift is removed.
  • Raid-wide buffs are removed, only healers can mass-resurrect.

Removed Talents

Breath of the Serpent, Charging Ox Wave, Chi Brew, Chi Explosion, Hurricane Strike, Momentum, Pool of Mists, Soul Dance, Zen Sphere

General abilities

Tiger Palm: Dealing 70% of Attack power) damage.

  1. Windwalker: and generating 1 Chi. Tiger Palm has an 8% chance to make your next Blackout Kick cost no Chi.
  2. Brewmaster: Reduces the remaining cooldown on your Brews by 1 sec.

Removed: Expel Harm, Jab, Nimble Brew, Surging Mist, Tiger Strikes and Fighting Style.


Brewmaster

New abilities or unique to Brewmaster

  • Ironskin Brew: Increases your Stagger amount by an +40% for 6 sec. Shares charges with Purifying Brew.
  • Effuse: A fast and efficient spell, healing the target for (200% of Attack power).
  • Fortifying Brew: 5 min cooldown.
  • Stagger: You shrug off physical attacks, delaying 10% of the damage, instead taking it over 10 sec. Also affects magic attacks, at half effectiveness.
  • Chi Burst: Hurls a torrent of Chi energy up to 40 yds forward, dealing [1 + 1 * Attack power * 3.3 * (1 + x)] Nature damage to all enemies, and [1 + 1 * Attack power *3.3 * (1 + x)] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks.

Breath of FireGift of the OxKeg SmashMastery: Elusive BrawlerPurifying Brew

Removed abilities

  • Desperate Measures, Dizzying Haze, Elusive Brew, Ferment, Guard, Legacy of the White Tiger, Stance of the Sturdy Ox 
  • Now Windwalker onlyDual Wield
  • Now Windwalker & MistweaverSpinning Crane Kick: You spin while kicking in the air, dealing [4 * (39.96% of Attack power)] damage over 1,5 sec. to enemies within 8 yards.
  •  Now Talent: Summon Black Ox Statue

TalentRushing Jade Wind: Summon a whirling tornado around you, causing [(60% of Attack power) * 9] damage over 6 sec. to enemies within 8 yards.


Windwalker

New abilities or unique to Windwalker

  • Chi Burst: Hurls a torrent of Chi energy up to 40 yds forward, dealing [1 + 1 * Attack power * 3.3 * (1 + x)] Nature damage to all enemies, and [1 + 1 * Attack power *3.3 * (1 + x)] healing to the Monk and all allies in its path.
  • Effuse: A fast and efficient spell, healing the target for (200% of Attack power).
  • Energizing Elixir:  Instantly refilling your Energy and Chi.
  • Mastery: Combo Strikes: Your abilities deal +10% damage when they are not a repeat of the previous ability.
  • Spinning Crane Kick: Formula simplified to [4 * (33%% of Attack power)]. You spin while kicking in the air, dealing [4 * (39.96% of Attack power)] damage over 1,5 sec. to enemies within 8 yards.
  • Stance of the Fierce Tiger: Increases all damage +10%.
  • Now Brewmaster & Windwalker only: Spear Hand Strike
  • Now Windwalker only: Touch of Death: 2 min. cooldown. Inflicts mortal damage on an enemy. After 8 sec., the target will take damage equal to the monk’s maximum health (damage reduced against players).

Removed: Battle Trance, Brewing: Tigereye Brew, Energizing Brew, Legacy of the White Tiger, Windflurry

Talents

  • Rushing Jade Wind:  Summon a whirling tornado around you, causing [(60% of Attack power) * 9] damage over 6 sec. to enemies within 8 yards.
  • Whirling Dragon Punch: Dealing [3 * (360% of Attack power)] damage to all enemies around you. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. 24 sec. cooldown.

Mistweaver

New abilities or unique to Mistweaver

Enveloping MistLife CocoonRenewing MistRevivalRising Sun KickSoothing MistTeachings of the MonasteryThunder Focus TeaVivify

  • Chi BurstHurls a torrent of Chi energy up to 40 yards forward, dealing [1 + 1 * Attack power * 3,3 * (1 + x)] Nature damage to all enemies, and [1 + 1 * Attack power *3,3 * (1 + x)] healing to the Monk and all allies in its path.
  • Effuse: A fast and efficient spell, healing the target for (200% of Attack power).
  • Essence Font: Unleash a rapid twirl of healing bolts at up to 6 allies within 25 yds, every x sec. for 3 sec. Each bolt heals the target for (90% of Spell power), plus an additional (60% of Spell power) over 6 sec.
  • Mastery: Gust of Mists: Your Effuse, Renewing Mist, Enveloping Mist, and Vivify also cause a gust of healing mists, instantly healing the primary target for (x of Spell power).
  • Spinning Crane Kick: Dealing [4 * (33% of Attack power)] damage over 1,5 sec. to enemies within 8 yards.

Now Mistweaver only: Detox, Resuscitate: Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat.

Removed: Brewing: Mana Tea, Crane Style Techniques, Detonate Chi, Focus and Harmony, Internal Medicine, Jade Mists ,Legacy of the Emperor, Meditation, Stance of the Spirited Crane, Stance of the Wise Serpent, Uplift

Now Talent: Mana Tea and Summon Jade Serpent Statue

TalentZen Pulse: Trigger a Zen Pulse around an ally. Deals (240% of Spell power) damage to all enemies within 8 yards of them. The ally is healed for the amount of damage done.


6paladin_crest. Paladin

New

  • Holy changes include a row of aura talents and the new mastery Lightbringer which increases healing done to those nearby.
  • Holy Power has been removed as a resource for Holy and Protection Paladins.
  • Crusader Strike and Hammer of the Righteous have been removed.
  • Retribution Paladins have had the amount of ranged spells reduced, and keep Holy Power to feel more unique.
  • Raid-wide buffs are removed, only healers can mass-resurrect.

Removed talents

Beacon of Insight, Clemency, Empowered Seals, Eternal Flame, Hand of Purity, Holy Avenger, Long Arm of the Law, Pursuit of Justice, Sacred Shield, Saved by the Light, Selfless Healer, Seraphim, Speed of Light

General abilities

Blessing of FreedomBlessing of ProtectionCrusader StrikeDivine ShieldHammer of JusticeHammer of WrathHeart of the CrusaderJudgmentLay on Hands

Arcing LightHurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals (103.2% of Spell power) Holy damage to enemies and heals up to 6 allies for (50% of Spell power).

Removed: Blessing of Kings, Blessing of Might, Harsh Word, Seal of Command, Sanctity of Battle, Seal of Insight, Seal of Truth, Turn Evil, Word of Glory

Holy

New abilities or unique to Holy

  • Aura Mastery: Increases the effectiveness of your chosen aura and increases its radius to x yards for 6 sec.
  • Cleanse: Cleanses a friendly target, removing all Poison, Disease and Magic effects.
  • Divine Protection: All damage -20% for 8 sec.
  • Judgment: Judge an enemy, dealing (150% of Spell power) Holy damage, and causing the target to take +30% damage from your new 30 Crusader Strikes and Holy Shocks within 6 sec.
  • Redemption: Brings a dead ally back to life with 35% of maximum health and mana. Cannot be cast when in combat.
  • (notnamed): All heals cast by other members of your party or raid also heal your Beacon of Light for 10% of the amount healed. Additionally, all healing you cause on your Beacon of Light is increased by 100%. Lasts 10 sec.
  • Mastery: Lightbringer: Proximity to your target causes your spells to heal for up to +12%.
  • Light of the Martyr: Sacrifice (400% of Spell power) of your own health to instantly heal an ally for (525% of Spell power). Cannot be cast on yourself.
  • Divine Intervention: Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active.

Avenging WrathBeacon of Light,  Holy LightHoly ShockInfusion of LightLight of Dawn

Flash of Light: A quick but expensive spell, healing a friendly target for (375% of Spell power). Specializations changed from Holy & Retribution to Holy/Protection/Retribution,

Removed: Daybreak, Holy Insight, Holy Radiance, Sacred Cleansing, Sanctified Light, Supplication

  • Now Talent: Devotion Aura

Talents

  • Light’s Hammer: Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals (103,2% of Spell power) Holy damage to enemies and heals up to 6 allies for (50% of Spell power).
  • Unbreakable Spirit: Reduces the cooldown of your Divine Shield, Divine Protection and Lay on Hands by 50%. Specializations changed from Holy & Protection to Holy.

Protection

New abilities or unique to Protection

  • Divine Protection: Reduces all damage taken by 20% for 8 sec.
  • Rebuke: Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
  • Righteous Fury: +Threat generation while active, making you a more effective tank.
  • Light of the Protector: Heals yourself for 40% of your missing health. Cooldown 15 sec.
  • Redoubt: Your Judgment critical strikes cause you to gain a charge of Shield of the Righteous.
  • Divine Steed: Summons your Holy Charger to ride for 4 sec., increasing movement speed by 100%. Useable while indoors or in combat.

Removed

  • Avenger’s Shield Consecration, Hammer of the Righteous, Hand of Salvation, Holy Wrath, Sacred Duty , Seal of Righteousness, Shining Protector
  • No longer Protection: Flash of Light
  • Now Talent: Unbreakable SpiritReduces the cooldown of your Divine Shield, Divine Protection and Lay on Hands by 50%. (Specializations changed from Holy & Protection to Holy.)

Talent: Guardian’s Light: Healing from Light of the Protector +20%. (Now a Protection spell.)


Retribution

New abilities or unique to Retribution

  • Rebuke: Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
  • Hand of Hindrance: Places a Hand on an enemy target, reducing movement speed by 70% for 10 sec.
  • Hand of Light: Places a Hand on an enemy target, healing you for 3% each time the target takes damage, up to once per sec. If the target dies with this Hand active, you will heal for 40%. Lasts 10 sec.
  • (notnamed): Your Crusader Strike and Blade of Justice have a 20% chance to generate 1 additional Holy Power.
  • Blade of Justice: Strikes an enemy with the Blade of Justice, dealing 200% Physical damage and generating 2 Holy Power.
  • Retribution: When any party or raid member within 40 yards dies, you gain 100% increased damage for 10 sec.
  • (notnamed): Places a blessing on an ally that causes them to gain 1% of maximum mana every 15 sec, and have a chance when damage is taken to be healed for 5% of maximum health. You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom.
  • Avenging WrathMastery: Divine JudgmentTemplar’s VerdictSword of Light 
  • Judgment: Judge an enemy, dealing (150% of Spell power) Holy damage.
  • Flash of Light: A quick but expensive spell, healing a friendly target for (375% of Spell power). (Specializations changed from Holy & Retribution to Holy/Protection/Retribution.)
  • Divine Storm: A whirl of divine energy, dealing 168% Holy damage to all enemies within 8 yds.  
Removed
  • Absolve , Emancipate, Exorcism, Hammer of Wrath, Righteous Vengeance, Sanctity Aura, Seal of Justice, Seal of Righteousness, Seal of Truth, Supplication
  • Now Protection: Hammer of the Righteous
Talents 
  • Blade of Wrath: Strikes an enemy with the Blade of Wrath, dealing 50% Holy damage and generating 2 Holy Power. Replaces Blade of Justice. Cooldown 8 sec.
  • Divine Hammer: Damaging enemies within 8 yards for 30% Holy damage instantly and every 2 sec. for 8 sec. Generates 1 Holy Power. Replaces Blade of Justice.
  • Word of Glory: Heal yourself and up to 5 friendly targets within 12 yards for (650% of Spell power). 2 charges.  1,5 min. recharge cooldown.2 Charges.


     

priest_crest7. Priest

New

  • For Holy Priests, the Chakra system is removed.
  • Holy Priests can no longer use Shadow spells.
  • Shadow Priests draw their power from a new resource: Insanity. Reaching maximum Insanity will transform Shadowform into Voidform.
  • Absorption mechanics have constantly caused problems. Discipline priests favor a new Atonement mechanic: allies are buffed, and as the priest deals damage, they are healed. Discipline priests have a bigger emphasis on damage than before.
  • Raid-wide buffs are removed, only healers can mass-resurrect.

General abilities

Changes

  • Fade: Fade out, temporarily removing all your threat and reducing all damage taken by 10% for 10 sec.
  • Mass Dispel: Now also costs 40 Insanity.
  • Dispel Magic: Now also costs 20 Insanity.
  • Smite: 40 yd range, up from 30. Smite an enemy for (250% of Spell power) Holy damage and absorbs the next [((Spell power * 2.5) + 0) * (1 + x)] damage dealt by the enemy.
  • Dominate Mind: Now ability, not a talent.

Removed abilities

Removed talents

Angelic Bulwark, Clarity of Power, Clarity of Purpose, Divine Insight, Phantasm, Saving Grace, Spectral Guise, Spirit Shell, Surge of Darkness, Void Entropy, Void Tendrils, Words of Mending

Now Discipline & Shadow only: Psychic Scream


Discipline

New abilities or unique to Discipline

Removed abilities

Archangel, Borrowed Time, Divine Aegis, Enlightenment, Evangelism, Grace, Meditation, Spirit Shell, Spiritual Healing

Talents

  • Power Word: Solace: Dealing (300% of Spell power) Holy damage and restoring 0,75% of maximum mana. 12 sec. cooldown.
  • Schism: Dealing (300% of Spell power) Shadow damage and increasing damage that you deal to the target by 30% for 6 sec. 1% of base mana. 18 sec. cooldown.

Holy

New abilities or unique to Holy

  • Holy Word: Sanctify: Healing up to 6 allies within 10 yds for (600% of Spell power).
  • Holy Nova: Causes an explosion of holy light around the caster, causing (144% of Spell power) Holy damage to all nearby enemy targets within 12 yards.
  • Holy Word: Serenity: Healing an ally for (2000% of Spell power).

Divine Hymn, Flash HealGuardian SpiritHealHoly FireHoly Word: Chastise, Leap of FaithMastery: Echo of LightPrayer of HealingRenewResurrection, Serendipity, ShadowfiendSpirit of Redemption

Prayer of Mending: Places a spell on a party or raid member that heals them for (150% of Spell power) the next time they take damage. When the heal occurs, Prayer of Mending jumps to another party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec. after each jump 12 sec. cooldown.

Removed

Talent: Circle of Healing: Heals up to 5 injured allies within 30 yards of the target for (300% of Spell power). 15 sec. cooldown.


Shadow

New abilities or unique to Shadow

  • Mastery: Madness, Mind BlastMind FlayMind VisionPsychic HorrorPsychic Scream, Shadowy ApparitionsShadow Word: PainSilenceVampiric EmbraceVampiric Touch
  • Voidform: When you reach 100 Insanity, you enter Voidform, reducing the cooldown on Mind Blast by 3 sec., and Shadow damage +30%. While in Voidform, you gain 1% Haste, every sec. This Haste will also persist for 20 sec. after Voidform ends. Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends.
  • Shadow Mend: Wrap an ally in shadows which heal them for (700% of Spell power), but the ally will take [(700% of Spell power) / 10] damage every 1 sec, until they have taken [(700% of Spell power) / 2] total damage from all sources, or leave combat.
    Drains up to 10 Insanity, if you have any.
  • Void Bolt: Causing (333,3% of Spell power) Shadow damage and extending the duration of Shadow Word: Pain and Vampiric Touch by 3 sec. Generates 16 Insanity. Only useable in Voidform.
  • Dispersion: You disperse into pure Shadow energy, reducing all damage taken by 60%, but you are unable to attack or cast spells. Lasts 6 sec. Dispersion can be cast while stunned, feared or silenced.
  • Shadow Word: Death:  A word of dark binding that inflicts (360% of Spell power) Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 30 Insanity if the target dies. 12 sec. cooldown.
  • Power Word: Shield: Shield an ally, absorbing [((Spell power * 6) + 0) * (1 + x)] damage. Lasts 15 sec. While the shield holds, spellcasting will not be delayed by damage. 7,5 sec. cooldown.
  • Mind Sear: Causes an explosion of shadow magic around the target, dealing [(30% of Spell power) * 6] Shadow damage over 5 sec. to all enemies within 10 yards around the target. Generates 6 Insanity over the duration per target hit.

Removed

  • Now Talent: Mind Spike
  • Devouring Plague, Mastermind, Mind Quickening, Shadow Orbs

Talent: Shadow Crash: Deals (399.96% of Spell power) damage to all targets within 8 yards. Generates 15 Insanity.


rogue_crest8. Rogue

  • Assassination is now the only spec with poisons and bleeds.
  • Combat has been revamped into the new Outlaw spec-emphasis on playing dirty, less stealth, hidden pistols. They retain some core Combat abilities like Adrenaline Rush and Blade Flurry.
  • Subtlety emphasizes mastery of stealth more.
  • Raid-wide buffs are removed, only healers can mass-resurrect.

Removed talents

  • Burst of Speed, Combat Readiness, Cloak and Dagger, Deadly Throw, Nerve Strike, Shadow Reflection, Shuriken Toss
  • Now Assassination & Subtlety only: Shadowstep

General abilities

New: Crimson Vial: An alchemical concoction that instantly heals for 30% of maximum health.

Removed abilities

Crimson Tempest, Preparatio, Recuperate, Shiv, Shroud of Concealment, Sinister Strike, Smoke Bomb, Swiftblade’s Cunning, Tricks of the Trade,

Assassination

New or now unique to Assassination

  • Poisoned Knife: Throw a poison-coated knife, dealing (60% of Attack power) damage and applying your active Lethal and Non-Lethal Poisons. Awards 1 combo point.
  • Shadowstep: No longer Talent  You appear behind your target, +70% movement speed for 2 sec.
  • Sap: Incapacitates a target not in combat for up to 1 min. Only works on Humanoids, Beasts, Demons and Dragonkin. Any damage caused will revive the target. Only 1 target may be sapped at a time. (Specializations changed from Assassination & Subtlety to Assassination/Outlaw/Subtlety.)
  • Fan of Knives: Sprays knives at all targets within 10 yards, dealing (27,72% of Attack power) Physical damage and applying your active poisons at their normal rate. Awards 1 combo point.

Now Assassination only

  1. Crippling Poison: Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 50% chance of poisoning the enemy, slowing movement speed by 50% for 12 sec.
  2. Wound Poison
  3. Garrote: Causing (675% of Attack power) damage over 18 sec. and awarding 1 combo point. Silences the target for 3 sec. when used from Stealth.
Removed

Outlaw

New or now unique to Outlaw

  • Between the Eyes: Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage:
    1 point : [(50% of Attack power) * 1] damage, 1 sec.
    2 points: [(50% of Attack power) * 2] damage, 2 sec.
    3 points: [(50% of Attack power) * 3] damage, 3 sec.
    4 points: [(50% of Attack power) * 4] damage, 4 sec.
    5 points: [(50% of Attack power) * 5] damage, 5 sec.
    Deeper Strategem: 6 points: [(50% of Attack power) * 6] damage, 6 sec.
  • Bribe: Bribe a non-player humanoid target with fool’s gold, convincing it to fight for you for 1 min. 30 min. cooldown.
  • Find Treasure: You can sense nearby treasure, making it appear on the minimap. Lasts until cancelled.
  • Gouge: 25 Energy, Gouges the eyes of an enemy target, incapacitating the opponent for 4 sec. Any damage will cause the target to recover immediately. Generates 1 combo point.
  • Pistol Shot: Dealing (100% of Attack power) damage, movement speed -50% for 6 sec. Awards 1 combo point.
  • Riposte: Parry for 10 sec. While active, each time you parry an attack you will riposte the target for 100% Physical damage. Ripostes cannot occur more often than once per sec.
  • Saber Slash: Causing 265% Physical damage and awarding 1 combo point. Has a 35% chance to strike an additional time, granting additional damage and combo point, and making your next Pistol Shot free.
  • Adrenaline RushBlade FlurryCombat PotencyMastery: Main Gauche, Ruthlessness

Now Outlaw only

  • Ambush: Ambush the target, causing 315% Physical damage to the target (damage increased 40% if a dagger is equipped). Awards 2 combo point.
  • Blind: Blinds the target, causing it to wander disoriented for up to 1 min. Damage caused will remove the effect. Limit 1 target.
  • Run Through: Lunging finishing move that causes damage per combo point and has increased range:
    1 point : [(82.5% of Attack power) * 1] damage
    2 points: [(82.5% of Attack power) * 2] damage
    3 points: [(82.5% of Attack power) * 3] damage
    4 points: [(82.5% of Attack power) * 4] damage
    5 points: [(82.5% of Attack power) * 5] damage; Deeper Strategem 6 points:[(82.5% of Attack power) * 6] damage
  • Slice and Dice

Removed

Talents

  • ParleyPacifies the target, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons and Dragonkin. Any damage caused will break the peace. Limit 1 target. Replaces Blind. 30 yards range.
  • Slice and Dice: Finishing move that consumes combo points to increase attack speed by 100%. Lasts longer per combo point.
    1 point : 12 seconds; 2 points: 18 seconds; 3 points: 24 seconds; 4 points: 30 seconds;
    5 points: 36 seconds; Deeper Strategem: 6 points: 42 seconds

Sublety

New or now unique to Sublety

BackstabCheap ShotDeepening ShadowsMastery: Executioner

  • Shadow Blades: Empowers your weapons, causing your autoattacks to deal pure Shadow damage and your combo-point-generating abilities to generate an additional combo point when used. Lasts 5 sec.
  • Shadowstrike: Appearing behind your target, dealing 440% Physical damage. Awards 1 combo point.
  • Nightblade: Finishing move that infects the target, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50% for 8 sec. Lasts longer per combo point.
  • Shadow Techniques: Your autoattacks have a chance to generate a combo point.
  • Shuriken Toss: Subtlety ability, no longer Talent. A ranged attack dealing (120% of Attack power) Physical damage to an enemy target. Awards 1 combo point.
  • Shuriken Storm: Sprays shurikens at all targets within 10 yards, dealing (27,72% of Attack power) Physical damage. Awards 1 combo point per target hit.
  • Eviscerate: Subtlety only. Finishing move that disembowels the target, causing damage per combo point.
  • Sap: Assassination & Subtlety only. Incapacitates a target not in combat for up to 1 min. Only works on Humanoids, Beasts, Demons and Dragonkin. Any damage caused will revive the target. Only 1 target may be sapped at a time. (Specializations changed from Assassination & Subtlety to Assassination/Outlaw/Subtlety.)

Removed

Find Weakness, Honor Among Thieves, Sanguinary Vein, Sinister Calling

shaman_crestShaman

  • Totem improvements: totems of the same nature type can be summoned together, plus there is a targeting reticle for placing totems.
  • Maelstrom is a new resource for Enhancement and Elemental.
  • The cooldown on shocks has been removed, making things more flexible for Elemental Shaman.
  • Enhancement Shaman have their number of buttons trimmed down and a greater emphasis on empowering weapons and allies.
  • Restoration has less of an emphasis on Chain Heal spam and more on targeted healing.
  • Raid-wide buffs are removed, only healers can mass-resurrect.

Removed talents

Call of the Elements, Conductivity, Frozen Power, Nature’s Guardian, Searing/Magma Totem, Shamanistic Rage, Stone Bulwark Totem, Totemic Persistence, Tremor Totem, Unleashed Fury, Windwalk Totem

Now Pvp only: Grounding Totem

General abilities

Earthquake: Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing (Spell power * 0,3 * 10 * 1) Physical damage over 10 sec. to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets.


Elemental

New or now unique to Elemental

  • Elemental Focus: When you critical with a non-periodic Shaman spell, you gain Elemental Focus, damage of your next 2 Shaman spells +20%.
  • Healing Surge: Heals a friendly target for (300% of Spell power). Healing increased by up to 100%, based on Maelstrom spent.
  • Ancestral Swiftness: Haste +10% and attack speed +10% at all times.

Now Elemental Only

  • Earth Shock, Fulmination, Lava Burst, Lava SurgeMastery: Elemental Overload
  • Earth Elemental: Call forth a Greater Earth Elemental to protect you and your allies. All damage taken -30% for 15 sec. Usable while stunned. Lasts 15 sec.
  • Earthquake Totem: Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing [Spell power * 0,3 * 10 * (1)] Physical damage over 10 sec. to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets.
  • Fire Elemental: Call forth a Greater Fire Elemental to rain destruction on the caster’s enemies. Lasts for 1 minute. For 15 sec. after summoning the Fire Elemental your Maelstrom generation +100%.
  • Frost Shock: Instant. Dealing (77% of Spell power) Frost damage and target’s movement speed -50%. Lasts 5 to 10 seconds based on Maelstrom spent.
  • Chain Lightning: Dealing (120% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Generates 4 Maelstrom per target hit.
  • Flame Shock: Causing (87.5% of Spell power) Fire damage and then an additional (43.75% of Spell power) Fire damage every 2 sec. Lasts 10 to 30 sec based on Maelstrom spent.
  • Lightning Bolt: Dealing (120% of Spell power) Nature damage, and generating 10 Maelstrom.
  • Thunderstorm: Calls down a bolt of lightning, dealing (42% of Spell power) Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec. and knocking them back from the Shaman. This spell is usable while stunned.

Removed

  • Elemental Overload, Unleash Flame
  • Now Talent: Ascendance

Spiritwalker’s Grace: no longer Elemental

Talent: Liquid Magma Totem: Summons a Fire Totem at the destination for 15 sec. that erupts with Liquid Magma, hurling (45,6% of Spell power) Fire damage at all enemies within x yards every 3 sec. for 15 sec.


 Enhancement

New or now unique to Elemental

Feral SpiritFlametongueLava LashMastery: Enhanced ElementsSpirit WalkStormstrikeWindfury

  • Healing Surge: Heals a friendly target for (300% of Spell power). Healing increased by up to 100%, based on Maelstrom spent.
  • Ancestral Swiftness: Haste +10% and attack speed +10% at all times.
  • Lightning Bolt: Dealing (25% of Spell power) Nature damage, and an extra [(Attack power * 0,1)] Nature damage for every Maelstrom spent.
  • Crash Lightning: Attack all enemies in front of you, dealing 180% damage.
    If you hit more than 2 targets you enhance both weapons with Lightning for 10 sec., causing Stormstrike and Lava Lash to deal an additional 75% damage to all targets in front of you. Cooldown 6 sec.
  • Maelstrom Weapon: When you deal damage with a melee weapon, you generate 5 Maelstrom.
  • Rockbiter: Dealing (152,5% of Attack power) Nature damage, and generating 15 Maelstrom.
  • Stormlash: Whenever you attack with your weapons enhanced, you have a chance to enhance up to 2 allies or yourself, causing attacks and spellcasts to deal additional Nature damage.
  • Frostbrand: Attack your enemy for (92,5% of Attack power) Frost damage, and reduce their movement speed by 50%. Lasts 8 sec.
  • Stormfury: Each of your attacks has a 100% chance to cause Stormfury, reseting the cooldown on Stormstrike, and causing your next Stormstrike to cost 50% Maelstrom and trigger no cooldown.

Removed

  • Enhanced Weapons, Fire Nova, Lightning Strikes, Unleash Elements
  • Now reworked: Maelstrom Weapon
  • Now Talent: Ascendance

Talents

  • Crashing Storm: Crash Lightning electrifies the ground, leaving an electrical field behind which damages enemies within it for [6 * (24% of Spell power)] Nature damage over 6 sec.
  • Fury of Air: Create a vortex of wind 8 yards around you dealing (120% of Attack power) damage every sec. to enemies caught in the storm, and slowing them by 30% for 3 sec.

Restauration

New or now unique to Restauration

Now Restauration only

  • Ancestral Spirit: Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat.
  • Healing Rain: Requires level 48.Blanket the target area in healing rains, restoring [((50% of Spell power) + (50% of Spell power)) * 2.5] health to up to 6 allies in the area over 10 sec.
  • Healing Stream Totem: Requires level 22. Summons a Water Totem at the feet of the you and heals two injured party or raid members within 40 yards for (70% of Spell power) very 2 sec. Lasts 15 sec.
  • Healing Surge: A quick but expensive surge of healing energy that restores (450% of Spell power) of a friendly target’s health.

Restauration versions

  • Flame Shock: Causing (175% of Spell power) Fire damage and then an additional (525% of Spell power) Fire damage over 15 sec.
  • (noname): Causing (250% of Spell power) Nature damage. Cooldown 6 sec. 1 Charge
  • (noname): Summons an Earth Totem with (33 * Total health / 100) health at the feet of the caster for 30 sec. When the caster is struck by a melee attack within 30 yards of the totem, the totem Taunts the attacker. Any enemy that attacks the Stoneclaw Totem takes +40% damage from the caster for 30 sec.

Removed abilities

  • Meditation, Purification, Spiritual Insight ,Water Shield
  • Now Talent: Ascendance
  • Now a PvP talent: Earth Shield

Talent: Ancestral Protection Totem: Summons a Totem with (10 * Total health / 100 health) at the target location. All allies within 20 yards of the totem gain +10% health, and the first ally who dies can Reincarnate with 20% health and mana. Lasts 30 sec. Cooldown 5 min.

warlock_crest


Warlock

  • Resources are Mana and Soul Shards for all specs. There are several talents for Soul Shards.
  • Affliction: Felhunters, Demonology: Felguards, Destruction: Imps
  • Demonology focus on summoning waves of Demons, instead of becoming a Demon.
  • Affliction Warlocks now focus on DoTS instead of damage dealt as you channel or use other filler spells.
  • Affliction multi-dotting: Soul Shards are generated by each Agony up on the target. Soul Shard are used on Unstable Affliction, a very strong DoT.
  • Raid-wide buffs are removed, only healers can mass-resurrect.

Removed talents

  • Archimonde’s Darkness, Blood Horror, Dark Bargain, Dark Regeneration, Kil’jaeden’s Cunning, Life Harvest, Mannoroth’s Fury, Sacrificial Pact, Soulburn: Haun, Unbound Will
  • Now Demonology Only: Soul Link

General Abilities

  • Drain Life: Drains life from the target, causing (150,3% of Spell power) Shadow damage, and restoring 18% of the caster’s health over 6 sec.
  • Health Funnel: Requires level 19.
  • Life Tap: Restores 30% of your maximum mana, at the cost of 10% of your maximum health.

Removed

  • Blood Pact, Dark Intent, Soulshatter, Unending Resolve
  • Now gone, different talent with its name: Soul Harvest
  • Now Demonology only: Shadow Bolt

Talent: Dark Pact: Sacrifices 20% of your demon’s current health to shield you for 400% of the sacrificed health for 20 sec. If you have no demon, your health is sacrificed instead. Usable while suffering from control impairing effects.


Affliction 

New ability or unique to Affliction: Secrets of the Necrolyte: Your Drain Life is massively empowered, dealing 150% increased damage.

Abilities:
  • AgonyUnstable Affliction
  • Seed of Corruption: Embeds a demon seed in the enemy target that will explode after 18 sec, dealing (120% of Spell power) Shadow damage to all enemies within 10 yards, and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 3.000) damage from your spells.
Removed:

Talent: Phantom Singularity: Place a phantom singularity above the target, which consumes the life of all enemies within 25 yards, dealing (72% of Spell power) damage every 2 sec. for 16 sec., healing you for 30% of the damage done.


Demonology 

New abilities or unique to Demonology

  • Call Dreadstalkers: Summon 2 ferocious Dreadstalkers to attack the target for 12 sec.
  • Soul Link: Demonology ability, no longer a talent. Requires level 44. 10% damage.
  • Demonic Empowerment: Empowers your active demons with dark energies, increasing their Haste and health by 50% for 12 sec.
  • Demonwrath: Your demons crackle with demonic energy. Every sec., all enemies within 10 yds of any of your demons take (30% of Spell power) Shadow damage.
    Each time Demonwrath deals damage, it has a 15% chance to generate a Soul Shard.
    May be channeled while moving.
  • Shadow Bolt: 6% of base mana. No Demonic Fury cost. 2 sec. cast. Demonology now generates 1 Soul Shard.
  • DoomSummon Felguard
  • Hand of Gul’dan: Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec. Deals up to [4 * (36% of Spell power)] Shadowflame damage to all enemies within 8 yds and summons up to 4 Wild Imps, based on Soul Shards consumed.
  • Mastery: Master Demonologist: Demonic Empowerment also damage of your demons +16%.

Removed abilities

  • Decimation, Demonic Fury, Demonic Leap, Demonic Tactics, Hellfire, Metamorphosis, Molten Core, Soul Fire, Wild Imps
  • Now Core ability: Drain Life, Health FunnelLife Tap

Talents

  • Demonbolt: Draw energy from your demons and launch a ball of demonic energy at the target, dealing (150% of Spell power) Chaos damage. Damage +30% for each demon that you have. Generates 1 Soul Shard. Replaces Shadow Bolt.
  • Demonic Calling: Shadowbolt has a 20% chance to make your next Call Dreadstalkers free.
  • Grimoire of Synergy: When you or your demon deal damage, there is a chance to trigger Demonic Synergy, granting the other one 30% increased damage for 15 sec.
  • Impending Doom: Doom also summons 1 Wild Imps when it deals damage.
  • Implosion: Demonic forces suck all of your Wild Imps toward the target, and then causes them to violently explode, dealing (160% of Spell power) Shadowflame damage to all enemies within 8 yards.
  • Power Trip: Demonic Empowerment now generates 1 Soul Shard while in combat.
  • Shadowflame: Dealing (70% of Spell power) Shadowflame damage, and (80% of Spell power) Shadowflame damage over 8 sec, stacking. Generates 1 Soul Shard.
  • Summon Beholder: Summon a Beholder that will launch Eye Lasers that hit all targets that you have Doomed. Lasts 12 sec.

Destruction

Changed abilities or now unique to Destruction

  • ConflagrateHavocImmolate
  • Chaos Bolt: Unleashes a devastating blast of chaos, causing (360% of Spell power) Shadow damage. Reverse Entropy. Chaos Bolt always critically strikes and your critical strike chance increases its damage.
  • Incinerate: Draws fire toward the enemy, dealing (200% of Spell power) Fire damage.
  • Mastery: Chaotic Energies: Your Destruction spells deal up to 24% additional damage, randomly. You take up to 5% reduced damage, randomly.
  • Rain of Fire: Calls down a rain of hellfire, dealing [(65% of Spell power) * 8] Fire damage to enemies in an area, over 8 sec. Costs 3 Soul Shards.

Removed abilities

Talents

  • Cataclysm: Conjures a cataclysm at the target location, dealing (700% of Spell power) Shadowflame damage to all enemies within 8 yards, and applying Destruction. Immolate.
  • Channel Demonfire: Launches 15 bolts of felfire at random Immolated enemies within 40 yds, over 3 sec. Each bolt deals (50% of Spell power) Fire damage. 15 sec. cooldown.
  • Reverse Entropy: Chaos Bolt restores 35% mana.

warrior_crestWarrior

  • Much more customization through talents.
  • Arms Warriors: New mastery increases effectiveness of Colossus Smash.
  • Fury Warriors: Enrage is more powerful, doubling attack speed and Rage generation.
  • Protection Warriors cleared up Shield Block and Shield Barrier confusion. Barrier has been replaced with Ignore Pain as the primary defensive Rage-spender.
  • Raid-wide buffs are removed, only healers can mass-resurrect.

Removed talents

  • Bloodbath, Furious Strikes, Gladiator’s Resolve, Juggernaut, Mass Spell Reflection, Safeguard Sudden Death, Taste for Blood, Unquenched Thirst, Unyielding Strikes
  • Now Fury Only: Enraged Regeneration

General abilities

  • Heroic LeapDeep Wounds
  • Bladestorm: Striking all nearby targets with your main hand weapon for 288% Physical damage.
  • Bladestorm Off-Hand: Striking all nearby targets with your off-hand weapon for 288% Physical damage.
  • Whirlwind Off-Hand: You attack all enemies within 8 yards, causing [3 * (48% + 48%)] Physical damage to each enemy. Causes your next Bloodthirst to strike up to 4 additional targets, and generate 3 Rage for each extra target hit.

Removed abilities

Battle Shout, Battle Stance, Shattering Throw, Shield Barrier, Shield Charge

Talents

  • Bounding Stride: Heroic Leap’s cooldown -15 sec, run speed +70% for 3 sec. Requires Level 60.
  • Double Time: Arms, Fury: Increases the maximum number of charges of Charge by 1,
    and reduces its cooldown by 3 sec. Protection: Increases the maximum number of charges of Intercept by 1, and reduces its cooldown by 3 sec. Requires Level 30.
  • Second Wind: You gain 6% health every sec., when you haven’t taken damage in the last 5 sec. Now a Arms/Fury/Protection spell. Requires Level 30. Tier 2 Talent, in place of Impending Victory, Warpaint, Vigilance
  • ShockwaveFury & Protection: Sends a wave of force in a frontal cone, causing (225% of Attack power) damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Arms: Sends a wave of force in a frontal cone, causing [(225% of Attack power) * 1.25] damage + stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Now a Arms/Fury/Protection spell. Requires Level 30. Tier 2 Talent, in place of Impending Victory, Warpaint, Vigilance.

Arms

New abilities or unique to Arms

  • Cleave: Strikes all enemies in front of you for 90% Physical damage. For each target up to 5 hit, your next Whirlwind will deal 20% more damage.
  • Defensive Stance: A defensive combat state that reduces damage taken and damage done by 25%. Lasts until cancelled.
  • WhirlwindAttack all enemies within 8 yards, causing (3 * 96%) Physical damage to each enemy.
  • Slam: Now ability, no longer Talent. Slam an opponent, causing 225% Physical damage.

Removed

Talents

  • Bladestorm: Striking all targets within 8 yards for 288% Physical damage every sec. for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities. Channeling Bladestorm does not prevent avoiding attacks.
  • DauntlessYour abilities cost 20% less Rage. Requires Level 15. Tier 1 Talent, in place of Shockwave.
  • Double TimeIncreases the maximum number of Charge by 1. Requires Level 30.
  • Fervor of Battle: Cleave and Whirlwind generate 2 Rage for each target that they hit.
    Requires Level 45. Tier 3 Talent, in place of Dauntless.
  • In For The KillMortal Strike generates 40 Rage against targets that are below 20% health. Tier 5 Talent, in place of Fervor of Battle.
  • Mortal Combo: Mortal Strike has 2 charges. Requires Level 75. Tier 5 Talent, in place of Rend.
  • Overpower: Causing 375% Physical damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike. Your attacks have a chance to activate Overpower. Specializations changed from Arms & Fury to Arms.
    Requires Level 15. Tier 1 Talent, in place of Storm Bolt.
  • Ravager: Throw a whirling weapon at the target location that inflicts (73,8% of Attack power) damage to enemies within 6 yards every 1 sec. Lasts 10 sec.
  • Rend: Causing (750% of Attack power) bleed damage over 15 sec. Requires Level 45.
    Tier 3 Talent, in place of Overpower.
  • Storm Bolt: Causing (200% of Attack power) Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Specializations changed from Arms & Fury to Arms/Fury/Protection. Requires Level 30. Tier 2 Talent, in place of Bounding Stride.
  • Trauma: Slam causes the target to bleed for [(Attack power * x * 5) * ((1 + x) * 1.1)] Physical damage over 10 sec.Tier 6 Talent, in place of Mortal Combo.

Removed: Impending Victory: Your Slam has a 40% chance to restore 10% of your health. Imposing Roar: Commanding Shout also increases Leech by 20%.


Fury

New abilities or unique to Fury

  • Berserker RageCommanding Shout
  • Rampage: Unleash a series of 5 brutal strikes over 2 sec for a total of [((100% + 100% + 100% + 200% + 200%)*1)] Physical damage. Rampage always deals damage as if you were Enraged.
  • Whirlwind: You attack all enemies within 8 yards, causing [3 * (48% + 48%)] Physical damage to each enemy. Causes your next Bloodthirst to strike up to 4 additional targets, and generate 3 Rage for each extra target hit.

Battle CryEnrageEnraged RegenerationExecuteFurious SlashMastery: Unshackled FuryMeat CleaverPiercing HowlRaging Blow

  • Bloodthirst: Dealing 350% Physical damage and restoring 5% of your health. Generates 10 Rage.
  • Heroic Leap: Leap through the air toward a targeted location, deals (62,4% of Attack power) Physical damage to all enemies within 8 yards.

Removed abilities: Rallying Cry, Wild Strike

Talents

  • Bladestorm: Striking all targets within 8 yards with both weapons for (288% + 288%) Physical damage every sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities.
  • Die by the Sword: Parry chance 100% and damage taken 30% for 8 sec.
    Replaces Defensive Stance. Requires Level 60. Tier 4 Talent, in place of Imposing Roar.
  • Double Time: Increases the maximum number of Charge by 1.Requires Level 30.
  • Dragon Roar: Dealing (198% of Attack power) damage to all enemies within 8 yards and your damage done +20% for 6 sec. Damage ignores all armor and always critically strikes.
  • Endless Rage: Your autoattacks generate 30% additional Rage. Requires Level 15. Tier 1 Talent, in place of Storm Bolt.
  • Frenzy: Furious Slash increases your Haste by 5% for 10 sec. Stacks up to 3 times. Requires Level 90. Tier 6 Talent, in place of Outburst.
  • Frothing Berserker: When you reach 100 Rage, your damage +10% and movement speed +30% for 6 sec. Tier 5 Talent, in place of Frenzy.
  • Inner Rage: Raging Blow no longer requires Enrage and deals 100% increased damage, but has a 4.5 sec cooldown. Tier 6 Talent, in place of Massacre.
  • Massacre: Execute critical strikes cause your next Rampage to cost no Rage.
    Requires Level 75. Tier 5 Talent, in place of Unquenchable Thirst.
  • Meat Grinder: Whirlwind causes your next Rampage to strike up to 4 additional targets for 50% damage. Requires Level 90. Tier 6 Talent, in place of Heroic Strike.
  • OutburstBerserker Rage now Enrages you for 4 sec. Requires Level 45. Tier 3 Talent, in place of Overpower.
  • Overpower: Causing 375% Physical damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike. Your attacks have a chance to activate Overpower. Specializations changed from Arms & Fury to Arms
    Requires Level 15. Tier 1 Talent, in place of Storm Bolt.
  • Storm Bolt: Causing (200% of Attack power) Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Specializations changed from Arms &Fury to Arms/Fury/Protection. Requires Level 30. Tier 2 Talent, in place of Bounding Stride.
  • War Machine: Killing blows grant you 30% Haste and 30% movement speed for 10 sec. Tier 1 Talent, in place of Shockwave.
  • Warpaint: Reduces the damage taken effect of Enrage to 20%. Requires Level 60.
    Tier 4 Talent, in place of Imposing Roar.
  • Wrecking Ball: Your attacks have a chance to make your next Whirlwind free, and deal 200% increased damage. Tier 3 Talent, in place of Endless Rage.
  • Now Talent: Die by the Sword

Removed Talents

  • Furious Charge: You take 20% less damage for 5 sec. after Charging.
  • Heroic Strike: Your next Rampage deals (Attack power * 120 / 100) additional damage. Stacks up to 3 times. This ability is not on the global cooldown.
  • Imposing Roar: Commanding Shout also increases Leech by 20%.
  • Unquenchable Thirst: Bloodthirst generates an additional 10 Rage.

Protection

New abilities or now unique to Protection

  • Ignore Pain: Ignoring 90% of the next (Total health * 25 / 100) (based on maximum health) total damage that you take, from any sources.
  • Intercept: Run at high speed toward an ally or enemy. When targeting an enemy, Intercept will root them for 1,5 sec. When targeting an ally, Intercept will intercept the next melee or ranged attack against them within 10 sec. while the target remains within 10 yards. Generates 20 Rage.

Defensive StanceSpell ReflectionTauntVictory Rush

Bastion of DefenseDemoralizing ShoutDevastate, ExecuteLast StandMastery: Critical BlockRevengeShield BlockShield SlamSword and BoardThunder ClapHeroic StrikeShield WallUnwavering Sentinel

Heroic Leap: Leap through the air toward a targeted location, deals (62.4% of Attack power) Physical damage to all enemies within 8 yards, and resetting the cooldown on Taunt.

Talents

  • Crackling Thunder: Increases the radius of Thunder Clap by 100%. Requires Level 60. Tier 4 Talent, in place of Inspiring Presence.
  • Double Time:  Increases the maximum number of charges of Intercept by 1, and reduces its cooldown by 3 sec. Requires Level 30.
  • Inspiring Presence: You inspire your allies within 60 yards, granting them 3% Leech.
    Requires Level 30. Tier 2 Talent, in place of Bounding Stride.
  • Ravager: Inflicts (73,8% of Attack power) damage to enemies within 6 yards every sec. Lasts 10 sec. Also increases your chance to parry by 30% for 11 sec.
  • Vigilance: Protect an ally for 12 sec., reducing damage they take by 30% and allowing you to use Taunt with no cooldown. Requires Level 60. Tier 4 Talent, in place of Second Wind.
  • Warbringer: Your Intercept now deals (120% of Attack power) damage to all enemies within 5 yards of the target, and stuns them for 1,50 sec.

Removed Talents

  • Siegebreaker: Dealing 450% damage, and knocking back and down for 1 sec.

    sources:

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